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Music, and the high-fidelity audio equipment we play it on, has always been one of my passions. In fact, I first developed an interest in electronics in the early 1960's in response to volume level limitations imposed on me by my parents when playing "their" stereo. Since I was too poor to buy my own stereo system, I and a friend scrounged the parts from garbage cans behind TV and Radio repair shops (or outright begged at their front door!), and proceeded to build a vacuum tube audio amplifier (a whole 15 watts per channel!) to boost the output power of my little portable record player, saved up for a pair of Electrovoice high-fidelity wide-range speakers, and designed and built the wooden cabinets for them. And since it was mine, I could play that stereo system as loud as I wanted (despite parental grumblings)! And ever since then, I've always tried to own the best stereo equipment I could afford, although until recently I have never had as much music to play on it as I'd like!

A revolution has been going on in the music recording industry since the early 1990’s that is wholly unique in history. On one side is a large, wealthy, entrenched bureaucracy that has grown used to profiteering off musicians and music lovers for almost a century. On the other side are musicians, music lovers and a group of savvy Web entrepreneurs who are using direct distribution of digitized music via the Web as their opportunity to cut out the money-hungry middlemen who have been gouging everyone! This conflict has extremely complicated roots in technology, business, and politics. To understand the dynamics of this revolution you first have to understand a little history about how the business side of the traditional music recording industry works, the technology used for audio reproduction, and the politics the music business has instigated in response to changing technology, even prior to the Web.

The Business. (Disclaimer: I'm a technologist not a business major, so this view is strictly from a music lover's point of view!) The way the music business worked has its roots in practices that predate recording. Even though the industry is totally dependent on the inspiration and talent of musicians for its livelihood, it was a top-down driven business with the musician at the bottom, with a sordid history of abusing and discarding the creative people it is supposedly dependent on. They could do this because the musician was the last one in the "food chain" to reap profit from their art! The accounting in this industry was as creative as any you're liable to find, and even popularly successful albums that reach the top of the charts could somehow end up with the artist’s share "in the red" on paper when it comes time to pay the bills! Everyone else got paid up front first: the record label, recording studios, distributors and retailers all got their cut of the sale (and, of course, paying all these people in the middle also inflates the price that we have to pay for music!) The artist is lucky to make a fraction of a cent of each dollar paid for a record, CD or cassette! The labels also controlled who hears what records where, by controlling their distribution to the radio stations. This forced artists to the record labels' doors if they want anyone to hear their music. It also forceed artists that the record labels didn't think "have it" into obscurity. No telling how many really good artists over the years never got "air play" and were never discovered by the public.

The Technology. Digital media first became popular with the release of Compact Discs. But prior to the CD's popularity, all the media used to store audio were analog. The most-popular media prior to the CD was the phonograph record, which uses an etched groove in a plastic disk to move a needle connected to a "cartridge" which converts the needle's mechanical motion to an electrical signal. This media has recently gained a resurge in popularly among teens and college-age music lovers. The other popular method was magnetic tape, which uses changes in magnetic density on a tape moving across the head and converting those magnetic changes to an electrical signal. Both of these methods have problems that affect the quality of the audio signal produced during play-back, caused mainly due to the mechanics of the technology.